LAST STOP FIELD GUIDEUnofficial player guide
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BUS SURVIVAL · ROBLOX

Loot — Item Values, Fuel, Food & What to Keep

Find the role and recorded value of a pickup before the terminal sale.

Sources reviewed September 8, 2026 · Source notes

Keep the next task’s supplies; sell the surplus

Separate the cargo into fuel, usable food/medicine, matching ammunition, crafting materials and active quest items. Sell only the part you will not need for the next leg. Queen’s Necklace (300), Antique Globe (240) and Silver Bar (170) have substantial listed cash values; Wood is only 5 but is needed for a replacement wheel.

Keep Empty Cans for Noodle or Generator Card crafting, and a Cure Potion for Fred. An attachment you plan to equip is not surplus simply because its sell value is high. Blackmarketer adds a listed 10%, 15% or 20% selling bonus at Levels 1, 2 or 3; the table shows base values.

Keep supplies, then check your cash budget

Enter items you own and how many to keep for repairs, quests or healing. Re-entering an item replaces it; zero removes it. Your keep quantity is protected from sale. Unknown prices remain excluded and labeled.

Example: keep 4 Wood and sell 1 Silver Bar. At Blackmarketer Level 3, 170 base cash + 34 bonus = 204. With 100 cash and 250 spending, 54 remains.

Cash is separate from Tickets. Use actual planned shop spending; the undisclosed Blackmarketer buying discount is not assumed. Prices and selling bonuses use the dated community records linked on this page.

New shop possibility: AwesWikis’s user-reported September 8 patch summary reports Missile Ammo in Terminal Shops. The notes do not give a shop price, pack quantity or compatible weapon; keep those separate from the 46 captured item records below. Do not assume it works in an ordinary gun.

46 item records

Numbers below are reported cash sell values, buy prices or item effects with their labels preserved. A buy price is not a sell value. An absent value is not zero.

ItemDetails
WoodRarity: Common
Tags: Crafting Material, Fuel
Sell value: 5
Observed fuel display: 15 Wood to 4.5K Fuel
Duct TapeRarity: Common
Tags: Junk, Crafting Material
Sell value: 12
BandageRarity: Common
Tags: Medical, Crafting Material
Buy price: 30
Sell value: 15
Heal: 50
Gas CanRarity: Rare
Tags: Fuel, Sellable
Buy price: 100
Sell value: 40
Fuel: Not captured
CoalRarity: Common
Tags: Fuel
Buy price: 30
Sell value: 10
Observed stacks: 2 Coal to 2K Fuel. 3 Coal to 3K Fuel.
Coal BlockRarity: Epic
Tags: Fuel
Sell value: 90
Fuel: 10K
Medium AmmoRarity: Common
Tags: Ammo
Captured stack: 15
Other observed stack: 38
Sell value: 15
Known compatibility: Pistol
Silver BarRarity: Common
Tags: Valuable, Sellable, Collection
Sell value: 170
Ticket value: 4
Queen's NecklaceRarity: Rare
Tags: Valuable, Sellable, Collection
Sell value: 300
Ticket value: 7
MedkitRarity: Rare
Tags: Medical
Buy price: 90
Sell value: 60
Heal: 100
Chocolate BarRarity: Common
Tags: Food
Sell value: 27
Energy: 20
CokeRarity: Common
Tags: Food
Sell value: 21
Energy: 15
AppleRarity: Rare
Tags: Food
Sell value: 39
Energy: 35
Pizza SliceRarity: Rare
Tags: Food
Sell value: 54
Energy: 35
Cloth LeggingsRarity: Rare
Tags: Armor, Sellable
Sell value: 22
Protection: 10%
Metal HelmetRarity: Epic
Tags: Armor
Shop buy price: 165
Sell value: 66
Protection: 20%
Metal ChestplateRarity: Epic
Tags: Armor, Sellable
Shop buy price: 180
Sell value: 72
Protection: 20%
ScrapTags: Crafting Material
Known use: Used extensively in current recipes
RopeTags: Crafting Material
Known use: Used in Sack, Lantern, and Wooden Ladder
BatteryTags: Crafting Material
Known use: Used in Turret, Landmine, and Lamp
SpringTags: Crafting Material
Known use: Used in bus upgrades and traps
Metal PipeTags: Crafting Material
Known use: Used in bus wheels and grills
Gold BarTags: Crafting Material
Known use: Golden armor and Golden Wheel
CandleTags: Crafting Material
Known use: Lantern and Flame Grill
Empty CanTags: Crafting Material
Known use: Generator Card
Cloth HelmetShop buy price: 80
Known details: Model and shop price only
Red Dot SightShop buy price: 150
Known details: Model and shop price only
ScopeShop buy price: 150
Known details: Model and shop price only
SuppressorShop buy price: 150
Known details: Model and shop price only
StatueRarity: Common
Tags: Valuable, Sellable, Collection
Sell value: 80
Ticket value: 3
TrophyRarity: Common
Tags: Valuable, Sellable, Collection
Sell value: 130
Ticket value: 4
Suspicious SandwichRarity: Epic
Tags: Food
Sell value: 33
Energy restored: 30
Shotgun AmmoTags: Ammo
Observed stack: 8
Known details: Weapon compatibility and sell value not captured
Large CoalShop buy price: 270
Known details: Model and price only
Metal LeggingsTags: Armor
Shop buy price: 105
Known details: Model and price only
Cage KeyFunction: Frees a Child NPC that follows the player
Cloth ChestplateRarity: Rare
Tags: Armor, Sellable
Sell value: 36
Protection: 10%
Reflex SightRarity: Rare
Tags: Gun Attachment, Sellable
Sell value: 60
Known details: Exact attachment effect not captured
Core SuppressorRarity: Epic
Tags: Gun Attachment, Sellable
Sell value: 120
Known details: Exact attachment effect not captured
X4 ScopeRarity: Legendary
Tags: Gun Attachment, Sellable
Shop buy price: 600
Sell value: 250
Known details: Exact attachment effect not captured
Antique GlobeRarity: Rare
Tags: Valuable, Sellable, Collection
Sell value: 240
Ticket value: 6
ShieldRarity: Common
Tags: Valuable, Sellable, Collection
Sell value: 100
Ticket value: 3
Sniper AmmoRarity: Common
Tags: Ammo
Sell value: 40
DynamiteRarity: Rare
Tags: Explosive
Damage: 100
Sell value: 50
Walkie TalkieEffect: Voice-chat communication over long distances
Rarity: Common
Cure PotionKnown use: Required to cure Fred for the Cure Fred Ending
Capture limit: Price, rarity, and other effects were not captured

Reserve a revive supply: AwesWikis’s user-reported September 8 patch summary says reviving a teammate now requires a Bandage or Medkit. Keep one for a rescue instead of selling or spending every healing item.

Food, healing and class exceptions

The reported baseline hunger drain is about 1 percentage point per 15 seconds: about 4 points per minute or 40 points over 10 minutes, before class modifiers. Food displays Energy. Ninja has an increased drain without a supplied rate; Ghoul gains no benefit from normal food.

Bandages are listed for 50 healing and Medkits for 100. Vampire cannot use either. Ricoko skips Bandages and eats while looting during a fast solo route; that is a route-specific choice, not advice for every team or class.

Read class restrictions · Reserve your craft ingredients