Build a Ticket balance without mixing it with cash
Promo codes currently reported together give 750 Tickets. The captured daily login sequence supplies Tickets on Days 1, 3 and 5; class rerolls on Days 2, 4 and 6; and a Military Bus skin on Day 7. A reroll is not a Ticket amount.
| Login day | Reward |
|---|---|
| 1 | 50 Tickets |
| 2 | 1 Class Reroll |
| 3 | 100 Tickets |
| 4 | 1 Class Reroll |
| 5 | 200 Tickets |
| 6 | 1 Class Reroll |
| 7 | Military Bus skin |
Ticket rewards across these three days total 350. Combined with 750 code Tickets, that is 1,100 if all are still claimable on your account. This can cover a 1,000-Ticket class with 100 left. The arithmetic does not promise that rewards can be claimed immediately.
Five recorded challenge examples
| Challenge | Objective / reward |
|---|---|
| Tinkerer | Reward: 15 Tickets Objective: Craft 5 items at a workbench |
| Road Trip | Reward: 15 Tickets Objective: Travel far in one run Captured progress: 8.9K of 8.9K km Limit: Target label obscured in the capture |
| Breakthrough | Reward: 15 Tickets Objective: Clear 1 Checkpoint |
| Scavenger | Reward: 15 Tickets Objective: Sell 8 items at a terminal |
| Quick Learner | Reward: 15 Tickets Objective: Earn 303 XP |
These are captured challenge records; they do not establish a rotation schedule or that all five are available together. The older Fred record gives 750 XP and 100 Tickets. The September 8 patch summary instead lists Victory at 450 Tickets and Case Closed at 250; the reward names differ, and stacking is not established.
Vault storage starts at Level 3
AwesWikis describes a Level 3 Vault unlock. Slots cost Tickets, stored items carry to later runs, and you can equip them at Terminals. Gold Hoarder asks for a 250-Ticket value in the Vault; it is not simply a 250-Ticket wallet balance. Rich Person and Elon Musk instead track 25,000 and 125,000 cash worth of item sales.
The Vault starts with 5 slots. The first extra slot costs 45 Tickets, the next costs 55 Tickets, and later prices rise. Two extra slots therefore cost 100 Tickets; the source does not provide a formula for every later slot.
Trade valuables through Vault offers to earn Tickets. AwesWikis reports a 3.5× payout increase in the September 8 micro update and calculates the current offers as Gold Pocket Watch: 28 Tickets; Gold Bar: 35; Carved Bust: 21; Antique Globe: 21. These are Vault offers, separate from terminal cash sell values. At these reported offers, a Gold Bar plus an Antique Globe gives 56 Tickets (35 + 21); spending 45 on the first extra slot leaves 11 Tickets.
The earlier September 8 capture listed 8/10/6/6 Tickets. Those are the pre-update values, not the current offer table. The new values above are the source’s calculations from the 3.5× change, not a claim of an in-game redemption by this site.
The current Vault source lists an offer refresh at 59 Robux. The earlier September 8 capture also listed a class reroll at 79 Robux; that is a separate class purchase, not the Vault refresh price. The natural offer reset estimate is 12–24 hours, explicitly unconfirmed; treat that as an estimate, not a guaranteed countdown.
September 8 micro update: what changes your next run
AwesWikis’s user-reported September 8 patch summary reports Victory: 450 Tickets, Case Closed: 250 Tickets and a 3.5× Vault payout increase. The corrected Vault calculation is above. These reward names are separate from the old 100-Ticket Fred record; do not assume they can all be added.
- Bus Recovery handles buses flung or destroyed under the map. Reset Character returns you to the bus every 30 seconds, except during boss fights or waves.
- Necromancer minions regenerate health, can wear equipped armor and show health to their owner. Ninja dash distances increased; the new distances were not published. Ghoul’s Rage keybind changed; the replacement key was not included.
- Reviving requires a Bandage or Medkit. Missile Ammo can appear in Terminal Shops, and Dynamite crafting was added; the notes supply neither ammunition price/compatibility nor a Dynamite ingredient list.
- Vampire Sword requires defeating Dracula. Enemy corpse sell prices increased, Fred/Vampire/Juggernaut damage decreased, and Bandit accuracy decreased; the notes do not give the revised numbers.
- Graveyard Story is reported to appear every run. Console control fixes, optional Stable Viewmodel and new mobile Forward/Reverse arrow icons are also reported.
This is the source’s user-reported patch summary, read September 9, rather than official confirmation or a playtest by this guide. Existing class figures and corpse prices explicitly labeled historical are retained for comparison.
Classes + More and the next mode signal
The Classes + More event was announced for September 5–7, 2026, from 11:00 UTC to 11:00 UTC. The event window has ended. Its feature list includes classes, a limited-time class/Auto Turret, Graveyard and a boss, crafting unlocks, bus skins, VIP, group rewards and daily login rewards. Ending the event window does not itself remove those features.
The official game metadata was updated September 8 at 01:21 UTC. The new Finish Nightmare Mode badge describes a mode that stays at night. The badge supplies that description; this run did not verify mode availability or a launch schedule. Avoid treating an event name as a redeemable code.
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