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BUS SURVIVAL · ROBLOX

Rewards — Tickets, Daily Login, Vault & Updates

Know what each reward gives you and which balance or objective it affects.

Vault update checked September 9, 2026 · other sources September 8 · Source notes

Build a Ticket balance without mixing it with cash

Promo codes currently reported together give 750 Tickets. The captured daily login sequence supplies Tickets on Days 1, 3 and 5; class rerolls on Days 2, 4 and 6; and a Military Bus skin on Day 7. A reroll is not a Ticket amount.

Login dayReward
150 Tickets
21 Class Reroll
3100 Tickets
41 Class Reroll
5200 Tickets
61 Class Reroll
7Military Bus skin

Ticket rewards across these three days total 350. Combined with 750 code Tickets, that is 1,100 if all are still claimable on your account. This can cover a 1,000-Ticket class with 100 left. The arithmetic does not promise that rewards can be claimed immediately.

Five recorded challenge examples

ChallengeObjective / reward
TinkererReward: 15 Tickets
Objective: Craft 5 items at a workbench
Road TripReward: 15 Tickets
Objective: Travel far in one run
Captured progress: 8.9K of 8.9K km
Limit: Target label obscured in the capture
BreakthroughReward: 15 Tickets
Objective: Clear 1 Checkpoint
ScavengerReward: 15 Tickets
Objective: Sell 8 items at a terminal
Quick LearnerReward: 15 Tickets
Objective: Earn 303 XP

These are captured challenge records; they do not establish a rotation schedule or that all five are available together. The older Fred record gives 750 XP and 100 Tickets. The September 8 patch summary instead lists Victory at 450 Tickets and Case Closed at 250; the reward names differ, and stacking is not established.

Vault storage starts at Level 3

AwesWikis describes a Level 3 Vault unlock. Slots cost Tickets, stored items carry to later runs, and you can equip them at Terminals. Gold Hoarder asks for a 250-Ticket value in the Vault; it is not simply a 250-Ticket wallet balance. Rich Person and Elon Musk instead track 25,000 and 125,000 cash worth of item sales.

The Vault starts with 5 slots. The first extra slot costs 45 Tickets, the next costs 55 Tickets, and later prices rise. Two extra slots therefore cost 100 Tickets; the source does not provide a formula for every later slot.

Trade valuables through Vault offers to earn Tickets. AwesWikis reports a 3.5× payout increase in the September 8 micro update and calculates the current offers as Gold Pocket Watch: 28 Tickets; Gold Bar: 35; Carved Bust: 21; Antique Globe: 21. These are Vault offers, separate from terminal cash sell values. At these reported offers, a Gold Bar plus an Antique Globe gives 56 Tickets (35 + 21); spending 45 on the first extra slot leaves 11 Tickets.

The earlier September 8 capture listed 8/10/6/6 Tickets. Those are the pre-update values, not the current offer table. The new values above are the source’s calculations from the 3.5× change, not a claim of an in-game redemption by this site.

The current Vault source lists an offer refresh at 59 Robux. The earlier September 8 capture also listed a class reroll at 79 Robux; that is a separate class purchase, not the Vault refresh price. The natural offer reset estimate is 12–24 hours, explicitly unconfirmed; treat that as an estimate, not a guaranteed countdown.

September 8 micro update: what changes your next run

AwesWikis’s user-reported September 8 patch summary reports Victory: 450 Tickets, Case Closed: 250 Tickets and a 3.5× Vault payout increase. The corrected Vault calculation is above. These reward names are separate from the old 100-Ticket Fred record; do not assume they can all be added.

  • Bus Recovery handles buses flung or destroyed under the map. Reset Character returns you to the bus every 30 seconds, except during boss fights or waves.
  • Necromancer minions regenerate health, can wear equipped armor and show health to their owner. Ninja dash distances increased; the new distances were not published. Ghoul’s Rage keybind changed; the replacement key was not included.
  • Reviving requires a Bandage or Medkit. Missile Ammo can appear in Terminal Shops, and Dynamite crafting was added; the notes supply neither ammunition price/compatibility nor a Dynamite ingredient list.
  • Vampire Sword requires defeating Dracula. Enemy corpse sell prices increased, Fred/Vampire/Juggernaut damage decreased, and Bandit accuracy decreased; the notes do not give the revised numbers.
  • Graveyard Story is reported to appear every run. Console control fixes, optional Stable Viewmodel and new mobile Forward/Reverse arrow icons are also reported.

This is the source’s user-reported patch summary, read September 9, rather than official confirmation or a playtest by this guide. Existing class figures and corpse prices explicitly labeled historical are retained for comparison.

Classes + More and the next mode signal

The Classes + More event was announced for September 5–7, 2026, from 11:00 UTC to 11:00 UTC. The event window has ended. Its feature list includes classes, a limited-time class/Auto Turret, Graveyard and a boss, crafting unlocks, bus skins, VIP, group rewards and daily login rewards. Ending the event window does not itself remove those features.

The official game metadata was updated September 8 at 01:21 UTC. The new Finish Nightmare Mode badge describes a mode that stays at night. The badge supplies that description; this run did not verify mode availability or a launch schedule. Avoid treating an event name as a redeemable code.

Choose a class from the actual effects · Copy the reported codes · Read the full badge list